![]() Much of the design of areas will have events and renown hearts overlap on contributing actions and lore. Renown hearts provide static content in the absence of events. Rather than being given as a checklist of tasks a player needs to do in sequence, players simply follow a list of possible actions or activities that contribute to the progress of an area's renown heart. ![]() Hearts are reminiscent of traditional quests in other MMORPGs. Players do not have to talk with the NPC to start a renown heart, although some hearts can be completed quicker by doing something found out by talking to the heart NPC. Most zones have a few hearts scattered throughout that are required for map completion. Each renown heart area is anchored by Renown Heart NPC with supporting lore and local goals that need to be accomplished. ![]() A description of the tasks is listed under the heart name in the interface. Renown Hearts also called renown regions, tasks, task hearts, task regions or simply hearts, are fixed areas within an explorable zone that give a set of tasks for a player to assist with and provide a reward upon completion. For the NPC service, see Renown Heart NPC. This article is about the renown heart game mechanic.
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